- The Workshop achieved the desire to increase the profile of interaction design at the Magdalena Festival.
- The workshop successfully brought the Festival to the people of Maribor by organizing two site specific events in the city.
- The workshop provided a good publicity vehicle to increase public awareness of the Festival.
- Crossing the Bridge was a lo-tech cultural probe that enabled insight into the complex issues. It worked well to juxtapose this with the more technical solution designed by the Desktop Olympics group and demonstrated the interaction design is not solely about technology.
- Having one group led by an academic and the other by practitioners was a good experience for all and it demonstrated that a career in interaction design can take a variety of forms.
- The concept of re-appropriation proved to be a great tool for interaction designers. It showed strong potential in game design (OS games) as well as in the transformation of public space into personal/private place (bridge as gallery).
- Pervasive “OFF = ON” trends in design are around us: the Olympic flame artifact made of psychical, cardboard pixels.
- Interaction design is seen as a process of crafting invitations and action spaces, designing a set of rules, creating unfinished situations – not designing user/participant “experience”.
- Interactions designers should be aware of so called “western melancholy” – trying to design social points (interactions) for the sake of interactions.
- Design is commonly connected with the production and shaping of “new things”. Interaction design brings a fresh perspective that is often more about creating rules and framing situations than adding new stuff to the world (designing visual or tangible aesthetics).
- The workshop achieved the goals of “going beyond limits of design definitions” and “rethinking what design is today”.